In the previous patch, we reduced the base HP of Marksman heroes and increased their HP growth. We will make similar adjustments to other roles to reduce their early game strength gap with marksmen, and increase the benefits of leveling up.
Hero Tank: Reduces base HP by 109, increases HP growth by 15.
Hero Fighter: Reduces base HP by 178, increases HP growth by 15.
Hero Assassin: Reduces base HP by 159, increases HP growth by 15.
Hero Mage/Support: Reduces base HP by 121, increases HP growth by 12.5.
Special Adjustments:
X.Borg: Reduces base HP by 81, increases HP growth by 7.5.
Masha: Reduces base HP by 43, increases HP growth by 5.
Roger and Estes had no adjustment.
We noticed that some heroes have drastic advantages during the laning phase in the early game (due to the current META, counter hero relationships, etc.). Therefore, we aim to strengthen the durability of some of the weaker heroes in the early to mid game, while still providing opportunities for stronger heroes to eliminate them.
As a result, we improved the Regeneration effect in the early game, while the effect in the mid and late game remains the same as the previous badaktogel version. We will continue to monitor the impact of these changes and make additional adjustments in future patches if necessary.
We’ve also decided to increase the Mana provided by Regeneration, allowing battles in the early game to continue without being interrupted by a lack of Mana.
We realize that most Marksman have limited equipment choices. After buying three main equipment that provides attack speed and basic attack effects or attack speed and critical chance, they usually choose one defense equipment and Malefic Roar, so there is no slot for the Malefic Gun.
We’ve adjusted the Malefic Gun’s attributes, with the aim of creating an alternative choice to the Malefic Roar in certain situations while drastically increasing its versatility.